Ace-Ten games






The Ace (Deuce) and Ten of Bells from a Bavarian pattern, German-suited pack


An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value.[1]




Contents






  • 1 Description


  • 2 History


  • 3 Games with national or regional status


  • 4 Other Ace-Ten games


  • 5 See also


  • 6 References


  • 7 Bibliography





Description


Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = 11, Ten = 10, King = 4, Queen or Ober = 3, Jack or Unter = 2. Pip cards below the Ten generally have no card point value and the pack is often shortened by removing the lower pip cards or 'non-counters'. This means that, in a typical shortened pack of between 20 and 36 cards, there are 120 card points and thus a winning total is typically 61 points. Wins are doubled for scoring three-quarters of the total points and trebled for winning every trick, a scoring system known as the Skat schedule after its "most illustrious" example, the German national game of Skat.[1]


There are 3 branches of the Ace-Ten family:[2]




  • Schafkopf group. Here the trump suit is bolstered by the promotion of all Unters (Jacks) or all Obers (Queens) or both to be permanent top trumps.


  • Marriage group. Bonuses are added for melding a 'marriage' or 'pair' comprising a King and Queen or King and Ober of the same suit as well as for winning the last trick.


  • Jass group. Has the features above; in addition the trump Jack and trump Nine are permanent top trumps, known as Jass and Nel.



History


Although the origin of Ace-Ten games is uncertain, it is most likely to have been invented by users of French cards in the Netherlands area, a hypothesis supported by the Dutch origin of the Swiss national game of Jass.[3]


The earliest record of the Ace-Ten scheme dates to 1718 and the French game of Brusquembille.[1]



Games with national or regional status


Many Ace-Ten games have achieved national or regional status. They are usually played with cards typical of their particular country or region. These include:




  • Belote, France's national card game, very similar to the Dutch Klaberjass[4]


  • Binokel, Württemberg's national card game[5]


  • Briscola, one of Italy's most popular games[6]


  • Jass, Switzerland's national game[7]


  • Klaberjass, the Dutch invented "international, classic two-hander"[8]


  • Mariáš, Czechoslovakia's national game[9]


  • Pinochle, USA, an "American classic"[2]


  • Schafkopf, Bavaria's national game[10]


  • Schnapsen, Austria's national game[11]


  • Skat, Germany's national game[12]


  • Sueca, Portugal's most famous card game[13]


  • Tute, Spain's national game[14]



Other Ace-Ten games


Other well known Ace-Tenners include:





  • Bezique, "one of the most illustrious games of European high society"[15]


  • Doppelkopf, Northern Germany


  • Einwerfen, an early ancestor of Ace-Ten games[16]

  • Elfern


  • Mariage, oldest known game of the Marriage family of Ace-Ten games[17]

  • Six-Bid, modern American game derived from Tarock[16]


  • Sixty-Six, Bavaria, Germany


  • Tarock, Germany




See also



  • Marriage group

  • Jack–Nine games



References





  1. ^ abc Parlett 2008, p. 211.


  2. ^ ab Parlett 1991, p. 263.


  3. ^ Dummett, pp. 561-2.


  4. ^ Parlett 1991, p. 297.


  5. ^ Binokel - Die Spielregeln I at www.schwaebisch-schwaetza.de. Retrieved 16 Sep 2018


  6. ^ Parlett 1991, p. 281.


  7. ^ Jass at www.learn-swiss-german.ch. Retrieved 16 Sep 2018


  8. ^ Parlett 1991, p. 295.


  9. ^ Parlett 1991, p. 285.


  10. ^ Schafkopf at www.pagat.com. Retrieved 16 Sep 2018


  11. ^ UW CSE's Martin Tompa publishes the definitive guide to winning at Schnapsen at news.cs.washington.edu. Retrieved 16 Sep 2018


  12. ^ Parlett 1991, p. 271.


  13. ^ Sueca, the most famous Portuguese card game at everybodylovesportugal.com. Retrieved 16 Sep 2018


  14. ^ Parlett, p. 285.


  15. ^ Parlett 1991, p. 287.


  16. ^ ab Parlett 1991, p. 266.


  17. ^ Parlett 1991, p. 282.




Bibliography



  • Parlett, David (1991). A History of Card Games, OUP, Oxford. .mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
    ISBN 0-19-282905-X

  • Parlett, David (2008). The Penguin Book of Card Games, Penguin, London.
    ISBN 978-0-141-03787-5




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