Activision






























































Activision Publishing, Inc.
Type
Subsidiary
Industry Video game industry
Founded October 1, 1979; 39 years ago (1979-10-01)
Founders
David Crane
Alan Miller
Bob Whitehead
Headquarters
Santa Monica, California
,
U.S.

Area served
Worldwide
Key people
Rob Kostich (president)[1]
Products List of Activision video games
Number of employees
4000
Parent Activision Blizzard
Subsidiaries

  • Beachhead Studios

  • Beenox

  • Demonware

  • High Moon Studios

  • Infinity Ward

  • Radical Entertainment

  • Raven Software

  • Sierra

  • Sledgehammer Games

  • Toys for Bob

  • Treyarch

  • Vicarious Visions

Website activision.com

Footnotes / references
[2][3]

Activision Publishing, Inc. is an American video game publisher based in Santa Monica. The company was founded in October 1979 by former Atari employees as the first independent video game developer.


As of January 2017, Activision is one of the largest third-party video game publishers in the world and was the top publisher for 2016 in the United States.[4] Its parent company is Activision Blizzard, formed from the merger of Activision and Vivendi Games on July 9, 2008,[5] an entity which became a completely independent company on July 25, 2013 when Activision Blizzard purchased the remaining shares from then majority owner Vivendi.[6] Its CEO was Eric Hirshberg until March 2018.[7][8]




Contents






  • 1 History


    • 1.1 New Activision


    • 1.2 Merger with Vivendi


    • 1.3 Post-merger developments




  • 2 Acquisitions and partnerships


  • 3 Studios


    • 3.1 Current


    • 3.2 Defunct


    • 3.3 Sold




  • 4 Notable games published


    • 4.1 1980s


    • 4.2 1990s


    • 4.3 2000s


    • 4.4 2010s




  • 5 See also


  • 6 Notes


  • 7 References


  • 8 External links





History


Before Activision, third-party developers did not exist.[9] Software for video game consoles were published exclusively by makers of the systems for which the games were designed.[10] For example, Atari was the only publisher of games for the Atari 2600. This was particularly galling to the developers, as they received neither financial rewards nor credit for games that sold well.[11]


Atari programmers David Crane, Larry Kaplan, Alan Miller and Bob Whitehead met with Atari CEO Ray Kassar in May 1979 to demand that the company treat developers as record labels treated musicians, with royalties and their names on game boxes. Kaplan, who called the others "the best designers for the [2600] in the world", recalled that Kassar called the four men "towel designers" and claimed that "anybody can do a cartridge." Crane, Miller and Whitehead left Atari and founded Activision on October 1, 1979, with Kaplan joining them shortly after.[12][13] David Crane has said the name "Activision" was based on Jim Levy's idea to combine 'active' and 'television'. The original name proposed for the company was VSync, Inc. and that the company was originally incorporated as Computer Arts, Inc.[14]


Unlike Atari, the company credited and promoted game creators along with the games themselves. The steps taken for this included devoting a page to the developer in their instruction manuals[15][16][17] and challenging players to send in a high score (usually as a photograph, but letters were acceptable) in order to receive an embroidered patch.[18][19][20] These approaches helped the newly formed company attract experienced talent. In recognition of this step, Kaplan, Levy, Miller, and Whitehead received the Game Developers Choice "First Penguin" award in 2003.


The departure of the four programmers, whose titles made up more than half of Atari's cartridge sales at the time,[14] caused legal action between the two companies not settled until 1982.


As the market for game consoles started to decline, Activision branched out, producing game titles for home computers and acquiring smaller publishers.


In 1982, Activision released Pitfall! on the Atari 2600. Designed and developed by David Crane, it was a huge success. Many clones of the game were introduced, including stand-up arcade games.


By 1983 Danny Goodman stated in Creative Computing Video & Arcade Games, "I doubt that there is an active VCS owner who doesn't have at least one Activision cartridge in his library".[21]


On June 13, 1986, Activision purchased struggling text adventure pioneer Infocom. Jim Levy was a big fan of Infocom's titles and wanted the company to remain solvent. About six months after the "InfoWedding", Bruce Davis took over as CEO of Activision. Davis was against the merger from the start and was heavy-handed in its management. Eventually in 1989, after several years of losses, Activision closed down the Infocom studios in Cambridge, Massachusetts, extending to only 11 of the 26 employees an offer to relocate to Activision's Silicon Valley headquarters. Five of them accepted this offer.[22]


In 1988, Activision began involvement in software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic to better represent all of its activities.[23][24]


Mediagenic consisted of four groups:




  • Activision: video game publisher for various platforms, notably the Nintendo Entertainment System, the Sega Master System, the Atari 7800, Atari ST, Commodore 64 and Amiga


  • Infocom: shut down and merged into Activision in May 1989


  • Gamestar: initially an independent company but purchased by Activision in 1986. Specialized in sports video games


  • Ten point O: business application software[25]



New Activision


Following a multi-million judgment on damages in a patent infringement suit, wherein infringement had been determined many years prior during the Levy era, a financially weakened Mediagenic was taken over by an investor group led by Robert Kotick.[citation needed] Purchasing the company with his business associates, Kotick "fired all 200 employees and implemented a bankruptcy reorganization plan", according to Jeff Sengstack of NewMedia. The goal was to capitalize on Activision's lucrative back catalog of licenses, chief among them Zork.[26] In the reorganization, Mediagenic merged with The Disc Company with Mediagenic being the surviving company. Mediagenic, through Activision, continued to publish games for PCs and video game consoles, but stopped making strategic acquisitions. After emerging from bankruptcy, Mediagenic officially changed its corporate name back to Activision in December 1992 and became a Delaware Corporation, as it was previously a California Corporation. At that point, Activision moved its headquarters from Silicon Valley to Santa Monica in Southern California and from then on concentrated on video gaming.


In 1991, Activision packaged 20 of Infocom's past games into a CD-ROM collection called The Lost Treasures of Infocom, without the feelies Infocom was famous for. The success of this compilation led to the 1992 release of 11 more Infocom titles in The Lost Treasures of Infocom II.


Activision published the first-person perspective MechWarrior in 1989, based on FASA's pen-and-pencil game BattleTech. A sequel, MechWarrior 2, was released in 1995 after two years of delays and internal struggles, prompting FASA not to renew their licensing deal with Activision. To counter, Activision released several more games bearing the MechWarrior 2 name, which did not violate their licensing agreement. These included NetMech, MechWarrior 2: Ghost Bears Legacy, and MechWarrior 2: Mercenaries. The entire MechWarrior 2 game series accounted for more than US$70 million in sales.[27]


Activision procured the license to another pen-and-paper-based war game, Heavy Gear, in 1997. The video game version was well received by critics, with an 81.46% average rating on GameRankings and being considered the best game of the genre at the time by GameSpot. The Mechwarrior 2 engine was also used in other Activision games, including 1997's Interstate '76 and finally 1998's Battlezone.[27]


In June 2000, Activision Holdings was created as a holding company to manage more effectively Activision and its subsidiaries.[28] Immediately after, Activision changed its corporation name from "Activision Inc" to "Activision Publishing", while Activision Holdings took Activision's former corporate name of Activision Inc.[28]



Merger with Vivendi


In December 2007, it was announced that Activision would merge with Vivendi Games, which owned fellow games developer and publisher Blizzard, and the merger would close in July 2008. The new company was called Activision Blizzard and was headed by Activision's former CEO, Robert Kotick. Vivendi was the biggest shareholder in the new group.[29] The new company was estimated to be worth US$18.9 billion, ahead of Electronic Arts, which was valued at US$14.1 billion.[30]



Post-merger developments


Sledgehammer Games was founded on November 17, 2009 by Glen Schofield and Michael Condrey,[31] who left Electronic Arts subsidiary, Visceral Games.[32][33][34]


The Sledgehammer Games micro site went live on December 8, 2009 with information on the studio development team, location, and current job openings. Speculation on the studio's next game has been offered by industry sites, Kotaku and Gamasutra.[35] The studio's first game was originally planned to be a first-person shooter in the Call of Duty series, with rumors of MMO aspects, as revealed on their website[36] on June 19, 2010. However, after the resignation of many Infinity Ward employees, Sledgehammer Games was brought in to help with Call of Duty: Modern Warfare 3.[37]


On February 9, 2011, Activision announced that it was ending its once profitable Guitar Hero franchise, in the process doing a layoff of approximately 500 people. At the same time it announced that it was discontinuing development of True Crime: Hong Kong, and that it was refocusing its efforts into a new online service named Call of Duty: Elite for its IP Call of Duty. At the same meeting these announcements were made, Activision reported net losses of $233 million for fourth quarter 2010.[38]


In 2011 Activision restarted its in-house development team, releasing Generator Rex: Agent of Providence in October 2011 for PlayStation 3, Nintendo 3DS, Nintendo DS, Wii, and Xbox 360.[39] The game was roundly ignored by critics, with no review scores available on Metacritic as of February 2012.[40]


In October 2017, Activision was granted a patent on the manipulation of matchmaking in online multiplayer videogames in order to encourage players to purchase microtransactions. Activision claims that the system has not yet been implemented in a game.[41][42]



Acquisitions and partnerships























































































Year Acquisition
1997
Raven Software made an exclusive publishing deal with Activision and was subsequently acquired by them. This partnership resulted in Hexen II, Heretic II, Soldier of Fortune, its sequel and Quake 4. That same year, Activision acquired CentreSoft Ltd., (an independent distributor in the United Kingdom) and NBG Distribution (a German distributor).
1998
Pandemic Studios was founded with an equity investment by Activision. Pandemic's first two games, Battlezone II: Combat Commander and Dark Reign 2, were both sequels to Activision games. That same year, Activision also inked deals with Marvel Entertainment, Head Game Publishing, Disney Interactive, LucasArts Entertainment and CD Contact Data.
1999 Activision acquired Neversoft, best recognized for their line of Tony Hawk skateboarding games. That same year, Activision acquired Expert Software (maker of Home Design 3D).
2000 Activision made an equity investment in Gray Matter Interactive, to develop the follow-up to id Software's Wolfenstein 3D.
2001 Activision acquired rights to Columbia Pictures' feature film Spider-Man. That same year, Activision also acquired Treyarch.
2002 Activision made an equity investment in Infinity Ward, a newly formed studio comprising 22 of the individuals who developed Medal of Honor: Allied Assault. That same year, Activision acquired Z-Axis (the studio behind Dave Mirra Freestyle BMX) and Luxoflux Corporation.
2003 Activision and DreamWorks SKG inked a multi-year, multi-property publishing agreement. That same year, Activision also formed a partnership with Valve and acquired both Infinity Ward (developers of the Call of Duty franchise) and software developer Shaba Games LLC.

Activision and Sega made a deal to publish the US releases of PC versions of some titles, especially Sonic Adventure DX: Director's Cut.


Activision, along with several other game software publishers, was investigated by the U.S. Securities and Exchange Commission for its accounting practices, namely the use of the "return reserve" to allegedly smooth quarterly results.


2004 The company marked its 25th anniversary, and stated that it had posted record earnings and the twelfth consecutive year of revenue growth.
2005 Activision acquired ShaderWorks, acquired game developers Vicarious Visions, Toys for Bob and Beenox.
2006 Activision secured the video game license to make games based on the world of James Bond from MGM Interactive. An exclusive agreement between the two begins in September 2007 with Activision's first game set for release in May 2008 being developed by Treyarch, Beenox and Vicarious Visions. Also in 2006, Activision acquired publisher RedOctane (the publisher of the Guitar Hero franchise).
2007 Activision acquired the control of games developer Bizarre Creations.

Activision acquired Irish multiplayer technology company Demonware.[43]


2008 Merger with Vivendi Games (who owned Blizzard and Sierra) to become Activision Blizzard.[44]
2008 Activision acquired UK games studio FreeStyleGames.[45]
2009 Activision acquired Los Angeles-based developer 7 Studios.[46]
2010 Partnership with Bungie.[47]

Activision announced that Sledgehammer Games will be making Call of Duty games.


2011 Beachhead Studios began developing the ELITE website for the Call of Duty games.
2014 Activision relaunched Sierra Entertainment as an indie game publisher and to re-release old Sierra games.
2015 Activision partnered with Nintendo to make Skylanders/amiibo figurines of Bowser and Donkey Kong
2016 Activision acquired $46 million USD worth of assets from Major League Gaming to develop Activision's esports activities.


Studios




Current




  • Beenox in Québec City, Québec, Canada, founded in May 2000, acquired on May 25, 2005.


  • Demonware in both Dublin, Republic of Ireland and Vancouver, British Columbia, Canada, founded in 2003, acquired in May 2007.


  • High Moon Studios in Carlsbad, California, founded as Sammy Corporation in April 2001, acquired by Vivendi Games in January 2006.


  • Infinity Ward in Woodland Hills, California, founded in 2002, acquired in October 2003.


  • Raven Software in Madison, Wisconsin, founded in 1990, acquired in 1997.


  • Sledgehammer Games in Foster City, California, founded on July 21, 2009.


  • Toys for Bob in Novato, California, founded in 1989, acquired on May 3, 2005.


  • Treyarch in Santa Monica, California, founded in 1996, acquired in 2001.


  • Vicarious Visions in Menands, New York, founded in 1990, acquired in January 2005.



Defunct



  • The Blast Furnace in Leeds, United Kingdom, founded in November 2011 as Activision Leeds, changed rename in August 2012, closed in March 2014.


  • Gray Matter Interactive in Los Angeles, California, founded in the 1990s as Xatrix Entertainment, acquired in January 2002, merged into Treyarch in 2005.


  • Infocom in Cambridge, Massachusetts, founded on June 22, 1979, acquired in 1986, closed in 1989.


  • Luxoflux in Santa Monica, California, founded in January 1997, acquired in October 2002, closed on February 11, 2010.[48]


  • Shaba Games in San Francisco, California, founded in September 1997, acquired in 2002, and closed on October 8, 2009.[49][50]


  • RedOctane in Mountain View, California, founded in November 2005, acquired in 2006, closed on February 11, 2010.[51]


  • Underground Development in Redwood Shores, California, founded as Z-Axis in 1994, acquired in May 2002, closed on February 11, 2010.[51]


  • Budcat Creations in Iowa City, Iowa, founded in September 2000, acquired on November 10, 2008, closed in November 2010.

  • 7 Studios in Los Angeles, California, founded in 1999, acquired on April 6, 2009, closed in February 2011.


  • Bizarre Creations in Liverpool, England, founded as Raising Hell Productions in 1987 and changed name in 1994, acquired on September 26, 2007,[52] closed on February 18, 2011.


  • Radical Entertainment in Vancouver, British Columbia, Canada, founded in 1991, acquired by Vivendi Games in 2005, laid off most staff in 2012.

  • Beachhead Studio in Santa Monica, California, founded in February 2011.


  • Neversoft in Los Angeles, California, founded in July 1994, acquired in October 1999, merged into Infinity Ward on May 3, 2014[53] and was officially made defunct on July 10, 2014.[54]



Sold




  • Wanako Games in Santiago, Chile, founded in 2005, acquired by Vivendi Games on February 20, 2007, sold to Artificial Mind and Movement on November 20, 2008.


  • FreeStyleGames in Leamington Spa, Warwickshire, United Kingdom, founded in 2002, acquired on September 12, 2008, sold to Ubisoft on January 18, 2017.


  • Swordfish Studios in Birmingham, England, founded in September 2002, acquired by Vivendi Universal Games in June 2005, sold to Codemasters on November 14, 2008.


  • Massive Entertainment in Malmö, Sweden, founded in 1987, acquired by Vivendi Universal Games in 2002, sold to Ubisoft on November 10, 2008.



Notable games published












See also




  • Portal-puzzle.svg Activision portal

  • List of video game companies



Notes





References





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    [unreliable source?]



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External links






  • Official website











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