Take-Two Licensing


















































Take-Two Licensing, Inc.
Formerly

  • Sound Source Interactive, Inc. (1990–2000)

  • TDK Mediactive, Inc. (2000–2003)

Former type
Subsidiary
Industry Video game industry
Fate Folded into 2K Games
Founded March 5, 1990; 29 years ago (1990-03-05)
Founder Vincent Bitetti
Defunct January 25, 2005 (2005-01-25)
Headquarters

Westlake Village, California
,
U.S.

Key people

  • Shin Tanabe (President & CEO)

  • Martin Paravato (CFO)

Parent


  • TDK (2000–2003)


  • Take-Two Interactive (2003–2005)


Take-Two Licensing, Inc. (formerly Sound Source Interactive, Inc. and TDK Mediactive, Inc.) was an American video game publisher based in Westlake Village, California. Founded as Sound Source Interactive by Vincent Bitetti in March 1990, the company acquired BWT Labs in March 1998. In September 2000, the company was acquired by TDK and became TDK Mediactive, and was again sold to Take-Two Interactive in September 2003 and was renamed Take-Two Licensing the following December. With the foundation of Take-Two Interactive's 2K Games label in January 2005, Take-Two Licensing was effectively folded into the new subsidiary.



History


Sound Source Interactive was founded on March 5, 1990, by Vincent Bitetti. In March 1998, Sound Source Interactive announced that they had acquired BWT Labs, a Berkeley, California-based video game developer.[1]


On September 11, 2000, TDK acquired a 72% controlling stake in Sound Source Interactive, with an initial investment of US$1.425 million, followed by another of US$3.575 million, totaling to US$5 million.[2] The resulting subsidiary was renamed TDK Mediactive, the company's founder, Vincent Bitetti, remaining chief executive officer and Shin Tanabe, President of TDK Recording Media Europe, becoming the publisher's chief operating officer.[3] As TDK Mediactive, the company published various video games, of which many based on licensed properties.[4] From October 18, 2002, onward, they operated a second publishing label, TDK Impulse, for games that had "broad consumer appeal and a low price point".[5]


On September 3, 2003, TDK Mediactive announced that they were to be acquired by Take-Two Interactive for an estimated US$22.7 million.[6][7] The transaction was finalized on December 2, 2003, with 23,005,885 shares, valued at US$12.6 million, and another US$200,000 in cash awarded to TDK.[8] As a result of the acquisition, TDK Mediactive was renamed Take-Two Licensing, and Take-Two Interactive received all licensens formerly held by TDK Mediactive, except for those based on Shrek.[9] On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K Games, into which Take-Two Licensing was folded.[10]



Games published







































































































Year
Title
Platform(s)

as TDK Mediactive
2001

The Land Before Time: Great Valley Racing Adventure

PlayStation

Casper: Spirit Dimensions

GameCube, PlayStation 2

Lady Sia

Game Boy Advance

No Rules: Get Phat

Game Boy Advance

Shrek

Xbox
2002

Dinotopia: The Timestone Pirates
Game Boy Advance

Robotech: Battlecry
GameCube, PlayStation 2, Xbox

Pryzm: Chapter One - The Dark Unicorn
PlayStation 2

Shrek: Extra Large
GameCube

Shrek: Hassle at the Castle
Game Boy Advance

Shrek: Treasure Hunt
PlayStation

Shrek Super Party
GameCube, PlayStation 2, Xbox

Robotech: The Macross Saga
Game Boy Advance

He-Man: Power of Grayskull
2003

Pirates of the Caribbean: The Curse of the Black Pearl

Mercedes-Benz World Racing
GameCube, Microsoft Windows, PlayStation 2, Xbox

The Haunted Mansion
GameCube, PlayStation 2, Xbox

Muppets Party Cruise
GameCube, PlayStation 2

Aquaman: Battle for Atlantis
GameCube, Xbox
2004

Knights of the Temple: Infernal Crusade
GameCube, PlayStation 2, Xbox

Conan
GameCube, Microsoft Windows, PlayStation 2, Xbox
Canceled

Dinotopia 2
Game Boy Advance

Sword of Sia: Lady Sia 2

Lady Sia 3D
GameCube, PlayStation 2


References





  1. ^ Jebens, Harley (March 26, 1998). "BWT Bought by Sound Source". GameSpot. Retrieved February 10, 2018..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ Ahmed, Shahed (September 11, 2000). "TDK Plans Sound Source Acquisition". GameSpot. Retrieved February 10, 2018.


  3. ^ Hong, Quang (September 12, 2000). "TDK Buys Sound Source". Gamasutra. Retrieved February 10, 2018.


  4. ^ Fahey, Rob (December 3, 2003). "Take Two completes TDK acquisition – but without Shrek". GamesIndustry.biz. Retrieved October 1, 2017.


  5. ^ "TDK Mediactive Launches New Publishing Label". Gamasutra. October 18, 2002. Retrieved October 1, 2017.


  6. ^ Fahey, Rob (September 3, 2003). "Take-Two buys TDK Mediactive, brings GTA to Xbox as profits rise". GamesIndustry.biz. Retrieved October 1, 2017.


  7. ^ IGN (September 3, 2003). "Take-Two Acquires TDK Mediactive". IGN. Retrieved October 1, 2017.


  8. ^ Jenkins, David (December 2, 2003). "Take-Two Acquire TDK Mediactive". Gamasutra. Retrieved October 1, 2017.


  9. ^ Lewis, Ed (December 2, 2003). "Take-Two Takes One". IGN. Retrieved October 1, 2017.


  10. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Retrieved February 3, 2018.










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