Paradox Development Studio

















































Paradox Development Studio
Type

Subsidiary of Paradox Interactive
Industry Video game industry
Founded 1995; 24 years ago (1995)
Headquarters
Stockholm
,
Sweden

Area served
Worldwide
Key people

Johan Andersson
(Studio manager)
Products
Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series
Number of employees
80[1]
Parent Paradox Interactive

Paradox Development Studio is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy game series Europa Universalis, Hearts of Iron, Crusader Kings, Victoria and Stellaris.




Contents






  • 1 History


  • 2 Clausewitz Engine


  • 3 List of games developed


  • 4 References


  • 5 External links





History


Paradox Development Studio is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games.


In January 2012, the company divided yet again into two companies, becoming Paradox Interactive and Paradox Development Studio. Paradox Interactive became the game publisher focused on PC games of various genres and Paradox Development Studio became the game development studio focused on grand strategy games.


The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are historical strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.



Clausewitz Engine


In 2007 the Paradox Development Studio debuted a proprietary game engine, titled Clausewitz (named after the Prussian general Carl von Clausewitz), in Europa Universalis III which has been put to use in every game developed by PDS since.[2] The engine provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku was the first game utilizing the Clausewitz 2 engine.


The engine is designed to be open to anyone who wishes to modify the files to create mods. As a result, games made in this engine can be modded with as little as a text editor, and it has led to the development of strong modding communities for Paradox games.[3]



List of games developed


List of games developed by Paradox Development Studio.[4]




























































































































































































































Name
Released
Expansions
Expansion release

Europa Universalis
2000
N/A
N/A

Europa Universalis II
2001
N/A
N/A

Hearts of Iron
2002
N/A
N/A

Victoria: An Empire Under the Sun
2003

Revolutions
2006

Crusader Kings
2004

Deus Vult
2007

Hearts of Iron II
2005

Doomsday
2006

Armageddon
2007

Europa Universalis III
2007

Napoleon's Ambition
2007

In Nomine
2008

Heir to the Throne
2009

Divine Wind
2010

Europa Universalis: Rome
2008

Vae Victis
2008

Hearts of Iron III
2009

Semper Fi
2010

For the Motherland
2011

Their Finest Hour
2012

Victoria II
2010

A House Divided
2012

Heart of Darkness
2013

Sengoku
2011
N/A
N/A

Crusader Kings II
2012

Sword of Islam
2012

Legacy of Rome

Sunset Invasion

The Republic
2013

The Old Gods

Sons of Abraham

Rajas of India
2014

Charlemagne

Way of Life

Horse Lords
2015

Conclave
2016

The Reaper's Due

Monks and Mystics
2017

Jade Dragon

Holy Fury
2018

March of the Eagles
2013
N/A
N/A

Europa Universalis IV
2013

Conquest of Paradise
2014

Wealth of Nations

Res Publica

Art of War

El Dorado
2015

Common Sense

The Cossacks

Mare Nostrum
2016

Rights of Man

Mandate of Heaven
2017

Third Rome

Cradle of Civilization

Rule Britannia
2018

Dharma

Golden Century

Stellaris
2016

Leviathans
2016

Utopia
2017

Synthetic Dawn

Apocalypse
2018

Distant Stars

Megacorp

Hearts of Iron IV
2016

Together for Victory
2016

Death or Dishonor
2017

Waking the Tiger
2018

Man the Guns
2019

Imperator: Rome
2019
N/A
N/A

In addition to this list there are two other titles developed in the early 2000s when the studio was part of Paradox Entertainment, Crown of the North and Two Thrones, both part of the Svea Rike series.



References





  1. ^ Andersson, Johan (20 June 2015). "Johan's 2015-06-20 reply regarding the number of employees". Retrieved 20 June 2015..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  2. ^ Savage, Phil. "Stellaris: how Paradox plan to make an infinite grand strategy". PC Gamer. Retrieved April 8, 2016.


  3. ^ "GDC Vault - Blurring the Line Between Community & Studio". www.gdcvault.com. Retrieved 8 April 2016.


  4. ^ Publishing Development Studio Jobs Contact Internships (2013-04-30). "Development Studio - Paradox Interactive". Paradoxplaza.com. Retrieved 2013-05-11.




External links


  • Official website








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