David J. Peterson

































David J. Peterson

David J. Peterson by Gage Skidmore.jpg
Peterson in July 2017

Born
(1981-01-20) January 20, 1981 (age 38)[1][non-primary source needed]

Long Beach, California[2]

Nationality American
Occupation Writer, language creator
Known for

  • Language creation for Game of Thrones, Defiance and The 100

Spouse(s) Erin Peterson[3]
Children Meridian Peterson [4]

David Joshua Peterson (born January 20, 1981) is an American language creator, writer, and artist,[5] who has constructed languages for television and movies, including the Dothraki and Valyrian languages for the television series Game of Thrones.[6]




Contents






  • 1 Life


  • 2 Filmography


    • 2.1 Films


    • 2.2 Television


    • 2.3 Video games




  • 3 Bibliography


  • 4 References


  • 5 External links





Life


Studying at University of California, Berkeley (1999–2003), Peterson received BA degrees in English and in linguistics.[2] He received an MA in linguistics from University of California, San Diego (2003–06).[2] According to an interview given to the publication Conlangs Monthly, he had his first contact with constructed languages while still at Berkeley, after attending an Esperanto class in 2000.[7] In 2007, he co-founded the Language Creation Society with nine other language creators[2] and served as its president (2011–2014).[8]


In 2009, the television network HBO needed a fictional language for the Game of Thrones television series and turned to the Language Creation Society for help. This resulted in a contest, which Peterson won.[9]


Peterson has created the Dothraki and Valyrian languages for the HBO series Game of Thrones and the Castithan, Irathient, Indogene and Omec languages for the Syfy show Defiance; he has been creating languages since 2000.[2][10] He also created the language used by the Dark Elves in the movie Thor: The Dark World.[11] Peterson's recent projects include the creation of the Inha and Munja'kin languages for the NBC series Emerald City.[12]


Peterson has worked to popularize the activity of language creation, or "conlanging." He produced a number of videos on YouTube, in a series called The Art of Language Invention,[13] and published a book of the same title in 2015. Peterson also worked as an executive producer on the 2017 documentary film, Conlanging - The Art of Crafting Tongues.[14]



Filmography



Films






































Year
Title
Language(s) / Role
2013

Thor: The Dark World
Shiväisith, a language spoken by Dark Elves. It has a Finnish-inspired vowel harmony system as well as consonant harmony, 15 grammatical cases and its own script, an alphabet inspired by runes.
2016

Warcraft: The Beginning
Orcish, a language spoken by orcs. It's a head-marking language.

Draenei, a language spoken by the eponymous species. It was only used for one line.


2016

Doctor Strange
Nelvayu, a language spoken by the Zealots for incantations. It has polypersonal agreement.
2017

Conlanging: The Art of Crafting Tongues
Executive Producer[14]
2017

Bright
Övüsi, a language spoken by elves. It contrasts roundedness both in its front and back vowels and has 13 grammatical cases as well as its own abugida.

Bodzvokhan, a language spoken by orcs. It has polypersonal agreement, vowel harmony, its own abjad as well as a Cyrillic alphabet.


2018

The Christmas Chronicles
Elvish, a language spoken by Christmas elves. Its main stress is associated with a dip in intonation.


Television





















































Year
Title
Language(s) / Role
2011–2019

Game of Thrones

Dothraki, a language spoken by the eponymous people. It lacks labial stops and has 5 grammatical cases, including a marked nominative for inanimate nouns only.

High Valyrian, a literary language once spoken in Valyria. It has 4 grammatical numbers, 8 grammatical cases and 4 noun classes.


Astapori Valyrian, a descendant of High Valyrian spoken in Astapor.


Meereenese Valyrian, a descendant of High Valyrian spoken in Meereen.


Mag Nuk, a monosyllabic language spoken by giants. It was only used for one line.


Skroth, an unused language that was meant to be spoken by White Walkers.


Asshai'i, an unused language that was meant to be spoken by inhabitants of Asshai.


Gerna Moussha, an unused language that was meant to be spoken by the Children of the Forest.


2013–2015

Defiance
Kastíthanu (or simply Castithan), a language spoken by Castithans. It is spoken very fast, has many honorifics and its own abugida.

L'Irathi (or simply Irathient), a language spoken by Irathients. It is spoken slowly, has a verb-object-subject word order, 18 noun classes, Afrihili-inspired plurals and its own abugida.


Indojisnen, a polysynthetic language spoken by Indogenes. It has its own syllabary.


Kinuk'aaz, a language spoken by Omec. It lacks palatal consonants but has ejective consonants, consonant mutation and 12 noun classes, as well as its own alphabet.


Yanga Kayang, an unused language that was meant to be spoken by the Liberata. It only distinguishes two vowel qualities and completely lacks labial and coronal consonants.


2014

Star-Crossed
Sondiv, a language spoken by Atrians. It has a nonconcatenative morphology, polypersonal agreement, nasal vowels and its own abjad.
2014–2015

Dominion
Lishepus, a language spoken by angels. It is based on Proto-Indo-European and Proto-Afroasiatic roots and has polypersonal agreement.
2015–2019

The 100

Trigedasleng, a language spoken by Grounders. It is a descendant of an English cryptolect.
2015

Penny Dreadful
Verbis Diablo, a language spoken by witches and demons. Though intentionally heavily distorted, its vocabulary is based on Classical Arabic, Akkadian, Middle Egyptian, Attic Greek, Latin, Farsi and Turkish.
2016–2017

The Shannara Chronicles
Noalath, a language spoken by Druids. It has consonant mutation, reduplication and vowel reduction.
2017

Emerald City
Inha, a language spoken by witches. It has 24 grammatical cases as well as four varieties, one for each element, though witches use the Earth variety when speaking to each other.

Munja'kin, a language spoken by the eponymous people. It has a switch-reference system and a verb-subject-object order.


2018

Into the Badlands
Azrán, a language spoken in Azra. It is a descendant of Mexican Spanish and is a tonal language.


Video games













Year
Title
Language(s) / Role
2018

Arena of Valor
Veda, a language spoken by inhabitants of Veda. It is an isolating language with serial verb constructions and its own abjad.

Afata, a descendant of Veda spoken by the eponymous people. It has polypersonal agreement, consonant mutation, 18 grammatical cases and its own abugida.


Gandal, a descendant of Veda spoken by humans. It has a nonpast tense, 4 noun classes, a tripartite declension system for inanimate nouns only, and its own alphabet.


G'vunna, a descendant of Veda spoken by Lokheim. It has polypersonal agreement, vowel harmony, 8 noun classes and its own alphabet.




Bibliography




  • Johnston, Susan; Battis, Jes (2015). Mastering the Game of Thrones: Essays on George R. R. Martin's A Song of Ice and Fire. McFarland & Company. ISBN 978-0786496310..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  • Peterson, David J. (2014). Dothraki. Living Language. ISBN 978-0-8041-6086-5.


  • —— (2015). The Art of Language Invention. Penguin Books. ISBN 978-0-14-312646-1.


  • Post, Nina; Peterson, David J. (2014). The Zaanics Deceit (Cate Lyr) (Volume 1). Nina Post, LLC. ISBN 978-1-4954-6134-7.


  • Post, Nina; Peterson, David J. (2017). The Zaanics Pursuit (Cate Lyr) (Volume 2). Nina Post, LLC. ISBN 978-1-5376-4745-6.



References





  1. ^ "David Joshua Peterson (born 1981)". California Birth Index.


  2. ^ abcde "About David J. Peterson". Dothraki.com. Retrieved April 27, 2013.


  3. ^ David J. Peterson [@Dedalvs] (April 27, 2013). "David J. Peterson referring to his wife" (Tweet). Retrieved April 27, 2013 – via Twitter.


  4. ^ "About". Art of Language Invention.


  5. ^ "Dedalvs". Twitter.


  6. ^ "Creator of 'Game of Thrones' languages coming to Iowa State in February - News Service - Iowa State University". www.news.iastate.edu. Retrieved 2018-10-16.


  7. ^ "Interview with David J. Peterson". Conlangs Monthly. February 2015. Retrieved February 2, 2015.


  8. ^ "Minutes for LCS Board Meeting (3/5/2011)". Language Creation Society. Retrieved April 14, 2016.


  9. ^ "Expert Creates Language for New HBO Series Game of Thrones" (Press release). Dothraki.com. April 12, 2010. Retrieved May 14, 2017.


  10. ^ Banks, Dave (August 25, 2010). "Interview: Creating Language for HBO's Game Of Thrones". Wired. Retrieved April 5, 2014.


  11. ^ "Thor: The Dark World credits". The New York Times. Retrieved November 18, 2013.


  12. ^ "Creating the languages of Tarsem's fantastical new 'Emerald City'". Screener. January 6, 2017. Retrieved 2017-01-30.


  13. ^ David J. Peterson's channel on YouTube


  14. ^ ab "Conlanging, The Film About". Retrieved August 28, 2017. David J. Peterson EXECUTIVE PRODUCER David began work on his first language in 2000 and has been creating languages ever since. He's worked as a language creator on HBO's Game of Thrones, Syfy's Defiance and Dominion, the CW's Star-Crossed and The 100, plus Marvel's Thor: The Dark World. He’s also the author of two books: Living Language Dothraki (2014) and The Art of Language Invention (2015).




External links







  • Official website Edit this at Wikidata








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